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Digital Engineering Visualization Technologies and Techniques

Abstract

This chapter discusses how dynamic data visualization is an integral part of Digital Engineering (DE) and can transform the interactions between stakeholders and engineers. SERC research has demonstrated how to computationally enable the visualization of digital threads for system analyses and design changes to help visualize how those changes flow to mission-level capabilities and related mission performance measures. These visualizations include various types of dynamic dashboards that communicate design trade-offs, allowing decision-makers to better understand their options, and can help elicit requirements from end users, and validate the underlying simulations. The semantic DE environment is a useful way to manage these changes and can provide a backend for decision support dashboards and digital thread impact analyses. Another enabling technology for DE visualization is gaming engines, which provide an immersive environment for mission visualization. Simulation using gaming engines represent graphical concepts of operation (CONOPs), which provides another form of impact analysis by showing how systems react to design changes and can help in eliciting mission and system objectives and requirements from end users. When based on rigorous engineering models, these graphical CONOPs can help validate or calibrate simulation results and support digital engineering methods such as mission- and system-level optimization.


Leads

Brian Chell

Stevens Institute of Technology

Tom Hagedorn

Stevens Institute of Technology

Roger Jones

Stevens Institute of Technology

Mark R. Blackburn

Stevens Institute of Technology

Publications

  1. American Institute of Aeronautics and Astronautics (AIAA) (1993). ANSI/AIAA Guide for the Preparation of Operational Concept Document, G-043-1992. Reston, VA: ANSI/AIAA G-043-1992.

  2. Blackburn, M., Verma, D., Dillon-Merrill, R. et al. (2018). Transforming Systems Engineering Through Model-Centric Engineering. Final Technical Report SERC-2017-TR-110, RT-168 (ARDEC), Phase II.

  3. Chell, B.W., Hoffenson, S. and Blackburn, M.R. (2019). A Comparison of Multidisciplinary Design Optimization Architectures with an Aircraft Case Study. In AIAA Scitech 2019 Forum. p. 0700.

  4. Cilli, M. (2015). Seeking improved defense product development success rates through innovations to trade-off analysis methods. Dissertation. Stevens Institute of Technology.

  5. Cloutier, R., Mostashari, A., McComb, S. et al. (2010). Investigation of a Graphical CONOPS Development Environment for Agile Systems Engineering-Phase 2, SERC-2010-TR-007-1. Hoboken, NJ: Stevens Institute of Technology.

  6. Cloutier, R., Hamilton, D., Zigh, T. et al. (2013). Prototype of a Graphical CONOPs (Concept of Operations) Development Environment for Agile Systems Engineering, SERC-2013-TR-030-2, 142. Hoboken, NJ: Stevens Institute of Technology.

  7. Department of Defense (2000). Operation Concept Description Standard. DI-IPSC-81430. Department of Defense. http://everyspec.com/DATA-ITEM-DESC-DIDs/DI-IPSC/DI-IPSC-81430A_3708/.

  8. IEEE (1998). IEEE guide for information technology – system definition – Concept of Operations (CONOPs) document, IEEE Std 1362-1998 (R2007), IEEE CONOPs Standard, New York, IEEE Std. 1730 (2010). IEEE Recommended Practice for Distributed Simulation Engineering and Execution Process (DSEEP).

  9. Korfiatis, P. (2013). Development of a Virtual Concept Engineering Process to Extend Model-Based Systems Engineering. Hoboken, NJ: Stevens Institute of Technology.

  10. Korfiatis, P., Cloutier, R., and Zigh, T. (2012). Graphical CONOPs development to enhance model based systems engineering. Proceedings of the 2012 Industrial and Systems Engineering Research Conference Third International Engineering Systems Symposium, CESUN 2012 (G. Lim and J.W. Herrmann, eds.), 18–20 June 2012. Delft University of Technology. no. 18–20.

  11. Korfiatis, P., Cloutier, R., and Zigh, T. (2015). Model-based concept of operations development using gaming simulation: preliminary findings. Simulation and Gaming 46 (5): 471–488.

  12. Larson, W., Sellers, J., Kirpatrick, D. et al. (2009). Applied Space Systems Engineering. McGraw Hill.

  13. Mostashari, A., McComb, S.A., Kennedy, D.M. et al. (2012). Developing a stakeholder-assisted agile CONOPs development process. Systems Engineering 15 (1): 1–13.

  14. Vesonder, G., Verma, D., Hutchinson, N. et al. (2018). RT-171: Mission Engineering Competencies Technical Report. Stevens Institute of Technology. Hoboken, NJ.

SERC Logo

The Systems Engineering Research Center (SERC) was established in the Fall of 2008 as a government-designated University Affiliated Research Center (UARC). The SERC has produced 15 years of research, focused on an updated systems engineering toolkit (methods, tools, and practices) for the complex cyber-physical systems of today and tomorrow.


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